UniFlux
UnityHFSM
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UniFlux
- UniFlux - Simplify your comunication
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UniFlux v1.2.0
UniFlux is an open-source tool that can be found at the following link: https://github.com/kingdox/UniFlux. This tool provides a unidirectional data flow structure that allows for easy management of information flow in one direction, making state management in Unity more straightforward.
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UniFlux
If you're working on long-term projects or prototyping in Unity3D, I've created a free library called UniFlux that allows for seamless messaging between classes. https://github.com/kingdox/UniFlux
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UniFlux | Call methods with zero references in Unity
For anyone prototyping or working with longest projects I've made a Free Open Source Library to send messages between classes https://github.com/kingdox/UniFlux
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
Sherpa - A lightweight HTTP server
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Riptide - Lightweight C# networking solution for multiplayer games.
Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.
dmotion - DMotion - A high level Animation Framework for Unity DOTS