Ue4MarchingCubes VS FastNoise2

Compare Ue4MarchingCubes vs FastNoise2 and see what are their differences.

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Ue4MarchingCubes FastNoise2
1 5
7 901
- -
0.0 5.4
over 3 years ago about 23 hours ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ue4MarchingCubes

Posts with mentions or reviews of Ue4MarchingCubes. We have used some of these posts to build our list of alternatives and similar projects.

FastNoise2

Posts with mentions or reviews of FastNoise2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-12.
  • Is PerlinNoise overloaded to make procedural maps?
    2 projects | /r/gamedev | 12 Dec 2022
    Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
  • Starting of a voxel terrain engine
    2 projects | /r/VoxelGameDev | 30 Oct 2022
    I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
  • How do space games handle the scale without loading screens?
    2 projects | /r/howdidtheycodeit | 7 Jun 2022
    There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
  • UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
    4 projects | /r/Unity3D | 12 Jan 2022
    Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.

What are some alternatives?

When comparing Ue4MarchingCubes and FastNoise2 you can also consider the following projects:

terrain-marching-cubes - Implementation of Marching Cubes algorithm to generate various types of terrains

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

world - A set of tools for wide world generation and manipulation

UnrealFastNoise2 - An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

UltraNoiseExamples

FastNoise2Bindings - Bindings for FastNoise2 noise generation library

CDLOD