URP_BlitRenderFeature VS AssetStudio

Compare URP_BlitRenderFeature vs AssetStudio and see what are their differences.

URP_BlitRenderFeature

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation. (by Cyanilux)

AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles. (by Perfare)
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URP_BlitRenderFeature AssetStudio
7 128
547 10,093
- -
3.7 6.1
30 days ago over 1 year ago
C# C#
MIT License MIT License
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URP_BlitRenderFeature

Posts with mentions or reviews of URP_BlitRenderFeature. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.
  • Help Converting ImageEffect to RenderFeature
    3 projects | /r/Unity3D | 14 Jun 2023
    After experimenting (a lot) i tried inserting the shader in this universal blit by cyanilux (https://github.com/Cyanilux/URP_BlitRenderFeature) hoping i would be able to reverse engineer it. But i still couldn't get it to work, i think i am not correctly mapping the effect to whats happening on screen. I'd appreciate any help on this. Just getting the unmodified effect working with cyanilux' blit would be awesome, i'm sure i could handle and dissect it then!
  • URP RenderFeature how to blit with a transparent material?
    1 project | /r/Unity3D | 28 Jan 2023
    Custom Render Feature -> Executes Blit (from this github) using the shadergraph material as input
  • Screen Effects affecting reflection probes
    1 project | /r/Unity3D | 3 Sep 2022
    So I want to make fullscreen effects in my game (for example, a potion might make the screen get covered up partially in crystal effects) and I found this render feature by Cyalinux https://github.com/Cyanilux/URP_BlitRenderFeature. It works well, creating screen effects using a material, but it also seems to affect the reflection probes. When i have a render feature material, realtime reflection probes (I have them baking on awake because my game has procedural environments) stop working. Prebaked ones are fine, but realtime ones don't have any effects. I believe this is because the render feature is affecting the reflection probes camera, but I'm not fully sure. Is there a way to fix this or will I have to stick with using UI for screen effects.
  • Double camera in URP
    1 project | /r/UnityHelp | 19 Aug 2022
    The OnRenderImage & blit approach was really common with the built-in pipeline. The most conceptually similar replacement in URP is to write a renderfeature to handle the blit. If you don't feel like writing the render feature there is this one: https://github.com/Cyanilux/URP_BlitRenderFeature I've only used my own, but I've seen this one referenced multiple times.
  • I want to read the screen every frame and set all the green pixels to black. How would i do this?
    1 project | /r/Unity3D | 17 Dec 2021
    Use Universal render pipeline, add this file to your project Blit.cs
  • Experimenting with the death sequence, trying to keep it fun yet quick, what do you think?
    1 project | /r/Unity3D | 6 Dec 2021
    Once done with that, I use this Blit render feature for URP CLICK ME
  • Palette swapping shader vs unprocessed level art
    1 project | /r/Unity2D | 13 Feb 2021
    How did you implement the full screen shader? Are using custom post processing + URP's 2D Renderer? I'm currently trying to get custom post processing working with URP's 2D Renderer Data with absolutely no luck. URP's Forward Renderer Data works with this Blit Renderer Feature, but using the URP Forward Renderer Data means not having any 2D lighting. I'm using URP's 2D lighting and so have a hard requirement on using the URP 2D Renderer Data.

AssetStudio

Posts with mentions or reviews of AssetStudio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-15.
  • Looks like RF3s modding is just like RF5
    3 projects | /r/runefactory | 15 Sep 2023
    Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
  • Trying to find sprites from the games files, but I cant find them.
    1 project | /r/HollowKnight | 6 Sep 2023
    the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
  • Active fork of AssetStudio? (AssetStudioGUI by Perfare)
    3 projects | /r/Unity3D | 29 Aug 2023
  • School of Dragons
    1 project | /r/GamePreservationists | 17 Jun 2023
    I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
  • How to make mods?
    10 projects | /r/SunHaven | 9 Jun 2023
  • JPEGs of gun cases?
    1 project | /r/PistolWhip | 9 Jun 2023
    Yes, you can use a tool like asset studio to find and extract the wrap textures
  • Can I find the game's textures anywhere?
    1 project | /r/Ultrakill | 8 Jun 2023
  • Learning how to mod
    10 projects | /r/SunHaven | 22 May 2023
  • What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
    1 project | /r/gachagaming | 1 May 2023
    Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
  • Does Anyone have the SFX file of Video Game Club Skill?
    1 project | /r/BlueArchive | 26 Apr 2023
    You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.

What are some alternatives?

When comparing URP_BlitRenderFeature and AssetStudio you can also consider the following projects:

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

UnityGLTF - Runtime glTF 2.0 Loader for Unity3D

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

Il2CppDumper - Unity il2cpp reverse engineer

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.

ASCII-Rendering-Shader-in-Unity - Unity Image Effect that replicates retro ASCII rendering seen in games such as Rogue and Dwarf Fortress

UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

UABEA - c# uabe for newer versions of unity

UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]