UI-Input
Entitas
UI-Input | Entitas | |
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3 | 4 | |
1 | 6,911 | |
- | - | |
7.7 | 0.0 | |
over 1 year ago | 4 months ago | |
C# | C# | |
Apache License 2.0 | MIT License |
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UI-Input
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Sharing code with symlinks?
IDK if this helps: I export 4 different unity packages from this unity project. And I import them in other unity projects.
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Code Structure And Dependencies In Unity
If you haven't already considered it, one way to help with dependencies is to use an injection framework of some type. It doesn't to be complex (like a full DI system) to increase the decoupling/cohesion. This is a simple example of a service locator which is a form of reducing dependencies.
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New to using Singletons and unity in general. There are two main problems. 1: My SpawnManager has a hidden dependency that makes it reliant on GameManager or breaks. 2: My project doesn't work loading from any scene as all my Singletons are created only once in the main menu. Correct me please?
One is using a service look up pattern. Then the only literal reference is to the service locator and interfaces. This is an example of my own cheap implementation of a service locator.
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
UnityMeshSimplifier - Mesh simplification for Unity.
Svelto.ECS - Svelto ECS C# Entity Component System
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
ParrelSync - (Unity3D) Test multiplayer without building
Zenject - Dependency Injection Framework for Unity3D
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema
MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.