UEJoystickPlugin
UEViewer
UEJoystickPlugin | UEViewer | |
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3 | 59 | |
75 | 2,500 | |
- | - | |
0.0 | 3.0 | |
7 months ago | 9 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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UEJoystickPlugin
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how to fix Raw Input plugin getting interference?
The usual joystick plugin that I would use is outdated for ue5 (https://github.com/tsky1971/UEJoystickPlugin) so I have to use the raw input plugin for an aircraft flight stick + rudder pedals. I'm getting interference though, even if I set up the vender and product ids correctly and make sure both devices write to different axis. For example, if I move the rudder pedals one of the flight stick's axis gets messed up until I stop moving the rudder pedals, after which the flight stick's axis works correctly. Are there any free alternatives to raw input or any way to fix interference? running on 5.0.2 btw
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Using Multiple DirectInput Devices
There is a free SDL2 plugin, which I use to read inputs from 2 joysticks simultaneously. The plugin has been forked many times over the years, including by me. https://github.com/tsky1971/UEJoystickPlugin https://github.com/brifsttar/JoystickPlugin
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Steam controller blinks by in the Days Gone PC trailer at about 1:14. Here’s hoping for proper support!
I forgot to mention this; you can implement SDL2 Joystick stuffs to Unreal Engine either a free or a paid plugin.
UEViewer
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.
What are some alternatives?
ArduinoJoystickWithFFBLibrary - An Arduino Joystick Library With Force Feedback Feature
FModel - Unreal Engine Archives Explorer
OpenTournament - Repository for the Open Tournament Project
vgm_ripping - Sources for game music ripping tools
CloudConnector - Cloud native connectivity for Unreal Engine
u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives
UnrealPlugin - Ultraleap SDK for the Unreal Engine.
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
JoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.