UEJoystickPlugin VS UEViewer

Compare UEJoystickPlugin vs UEViewer and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
UEJoystickPlugin UEViewer
3 59
75 2,269
- -
0.0 3.0
2 months ago about 2 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UEJoystickPlugin

Posts with mentions or reviews of UEJoystickPlugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-07.
  • how to fix Raw Input plugin getting interference?
    1 project | /r/unrealengine | 30 Jul 2022
    The usual joystick plugin that I would use is outdated for ue5 (https://github.com/tsky1971/UEJoystickPlugin) so I have to use the raw input plugin for an aircraft flight stick + rudder pedals. I'm getting interference though, even if I set up the vender and product ids correctly and make sure both devices write to different axis. For example, if I move the rudder pedals one of the flight stick's axis gets messed up until I stop moving the rudder pedals, after which the flight stick's axis works correctly. Are there any free alternatives to raw input or any way to fix interference? running on 5.0.2 btw
  • Using Multiple DirectInput Devices
    2 projects | /r/unrealengine | 7 Jun 2021
    There is a free SDL2 plugin, which I use to read inputs from 2 joysticks simultaneously. The plugin has been forked many times over the years, including by me. https://github.com/tsky1971/UEJoystickPlugin https://github.com/brifsttar/JoystickPlugin
  • Steam controller blinks by in the Days Gone PC trailer at about 1:14. Here’s hoping for proper support!
    1 project | /r/SteamController | 15 Apr 2021
    I forgot to mention this; you can implement SDL2 Joystick stuffs to Unreal Engine either a free or a paid plugin.

UEViewer

Posts with mentions or reviews of UEViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

What are some alternatives?

When comparing UEJoystickPlugin and UEViewer you can also consider the following projects:

ArduinoJoystickWithFFBLibrary - An Arduino Joystick Library With Force Feedback Feature

FModel - Unreal Engine Archives Explorer

UnrealPlugin - Ultraleap SDK for the Unreal Engine.

vgm_ripping - Sources for game music ripping tools

OpenTournament - Repository for the Open Tournament Project

u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

CloudConnector - Cloud native connectivity for Unreal Engine

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

JoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.