Turtleizer_CPP VS tinykaboom

Compare Turtleizer_CPP vs tinykaboom and see what are their differences.

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Turtleizer_CPP tinykaboom
1 1
7 2,309
- -
0.0 0.0
over 1 year ago about 1 year ago
C++ C++
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Turtleizer_CPP

Posts with mentions or reviews of Turtleizer_CPP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-06.
  • Looking drawing library similar to the python turtle library but for C++
    2 projects | /r/cpp | 6 Dec 2021
    I already found this library for C++ but you need visual studio to build it. Unfortunately i do not really have the time to make this also usable on linux and OSX. Does anyone know of similar libraries? I would also be fine with just a svg lib, which allows to draw basic shapes (simple API is important).

tinykaboom

Posts with mentions or reviews of tinykaboom. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Turtleizer_CPP and tinykaboom you can also consider the following projects:

libSDL2pp - C++ bindings/wrapper for SDL2

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

tinyraytracer_rs - tinyraytracer implementation using Rust

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

zeno - ZEn NOde system - a simulation & rendering engine in nodes

ZetaRay - Real-time Direct3D 12 ray tracer

bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.

shkyera-engine - Ray-tracing environment for planets and stars.

3d-render - ℝ³ space with vectors in Processing 4!