tinykaboom VS 3d-render

Compare tinykaboom vs 3d-render and see what are their differences.

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tinykaboom 3d-render
1 2
2,309 1
- -
0.0 5.3
about 1 year ago about 2 months ago
C++ Processing
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinykaboom

Posts with mentions or reviews of tinykaboom. We have used some of these posts to build our list of alternatives and similar projects.

3d-render

Posts with mentions or reviews of 3d-render. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing tinykaboom and 3d-render you can also consider the following projects:

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

Slack3D - Simple 3D graphics library

tinyraytracer_rs - tinyraytracer implementation using Rust

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

zeno - ZEn NOde system - a simulation & rendering engine in nodes

urho3d - Game engine

ZetaRay - Real-time Direct3D 12 ray tracer

tinyrenderer - A brief computer graphics / rendering course

bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.

tinyraytracer - A brief computer graphics / rendering course

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

rusterizer - Bare-bones software renderer written in Rust