tinykaboom
tinyraytracer_rs
tinykaboom | tinyraytracer_rs | |
---|---|---|
1 | 1 | |
2,309 | 3 | |
- | - | |
0.0 | 4.3 | |
about 1 year ago | 12 months ago | |
C++ | Rust | |
- | MIT License |
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tinykaboom
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How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
tinyraytracer_rs
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Detect circle and line intersection?
I did something similar not long ago building a ray tracer. Check the ray_intersect function here. It's the intersection with a sphere. Should be the same but in 2D for a circle.
What are some alternatives?
FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck
rusterizer - Bare-bones software renderer written in Rust
zeno - ZEn NOde system - a simulation & rendering engine in nodes
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
ZetaRay - Real-time Direct3D 12 ray tracer
TheRaytracerChallenge - A web raytracer based on the book "The Ray Tracer Challenge"
bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.
RayTracer - A ray tracing program
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
tinyraytracer - A brief computer graphics / rendering course
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
euc - A software rendering crate that lets you write shaders with Rust