tinykaboom
bgfx-starter
tinykaboom | bgfx-starter | |
---|---|---|
1 | 1 | |
2,309 | 10 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | over 1 year ago | |
C++ | C++ | |
- | Apache License 2.0 |
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tinykaboom
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How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
bgfx-starter
What are some alternatives?
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surge - A lightweight, cross-platform C++ creative-coding framework
tinyraytracer_rs - tinyraytracer implementation using Rust
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
zeno - ZEn NOde system - a simulation & rendering engine in nodes
Lupine - Game Engine Trial
ZetaRay - Real-time Direct3D 12 ray tracer
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
shkyera-engine - Ray-tracing environment for planets and stars.
3d-render - ℝ³ space with vectors in Processing 4!