tinyraytracer_rs
RayTracer
tinyraytracer_rs | RayTracer | |
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1 | 6 | |
3 | 118 | |
- | - | |
4.3 | 4.7 | |
about 1 year ago | 3 months ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 only |
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tinyraytracer_rs
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Detect circle and line intersection?
I did something similar not long ago building a ray tracer. Check the ray_intersect function here. It's the intersection with a sphere. Should be the same but in 2D for a circle.
RayTracer
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C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
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4 hours of my .obj parser so far ðŸ˜
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
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How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
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I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
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Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
What are some alternatives?
tinykaboom - A brief computer graphics / rendering course
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
rusterizer - Bare-bones software renderer written in Rust
NGL - The NCCA Graphics Library
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
HartreeFock - A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
TheRaytracerChallenge - A web raytracer based on the book "The Ray Tracer Challenge"
manta-ray - An open source physically based renderer.
tinyraytracer - A brief computer graphics / rendering course
any_hash.cr - Better JSON::Any for Crystal
euc - A software rendering crate that lets you write shaders with Rust
html_builder - DSL for creating HTML