Tecs
Tecs (Transactional, Thread-safe, Templated ECS) (by xthexder)
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions (by PanosK92)
Tecs | SpartanEngine | |
---|---|---|
1 | 2 | |
12 | 1,998 | |
- | - | |
4.4 | 9.9 | |
about 1 month ago | 2 days ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tecs
Posts with mentions or reviews of Tecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
-
The joys of writing my own standard library
The engine's ECS is already open source, and that involves a ton of fancy compile-time thread safety checks too. You can check that out here: https://github.com/xthexder/Tecs
SpartanEngine
Posts with mentions or reviews of SpartanEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-13.
- SpartanEngine: MIT-licensed C++ Vulkan game engine
-
DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
When comparing Tecs and SpartanEngine you can also consider the following projects:
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
WickedEngine - 3D engine with modern graphics
apecs - A petite entity component system
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl