Tecs VS imgui_entt_entity_editor

Compare Tecs vs imgui_entt_entity_editor and see what are their differences.

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Tecs imgui_entt_entity_editor
1 1
12 210
- -
4.4 3.0
about 1 month ago 11 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Tecs

Posts with mentions or reviews of Tecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-30.

imgui_entt_entity_editor

Posts with mentions or reviews of imgui_entt_entity_editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.

What are some alternatives?

When comparing Tecs and imgui_entt_entity_editor you can also consider the following projects:

ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

EnttPong - Built for EnTT, at the request of the developer as a demo.

apecs - A petite entity component system

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

edyn - Edyn is a real-time physics engine organized as an ECS.

rust - Empowering everyone to build reliable and efficient software.

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies