imgui_entt_entity_editor
apecs
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imgui_entt_entity_editor | apecs | |
---|---|---|
1 | 2 | |
209 | 17 | |
- | - | |
2.5 | 1.8 | |
8 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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imgui_entt_entity_editor
apecs
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<coroutine> vs <ranges>: An ECS Example
A few months ago I posted my entity component system where the bulk of the implementation was implemented via coroutines. It was a fairly clean implementation, however in hindsight it was the wrong tool for the job.
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apecs: A petite entity component system
Library: https://github.com/MagicLemma/apecs
What are some alternatives?
EnttPong - Built for EnTT, at the request of the developer as a demo.
flecs - A fast entity component system (ECS) for C & C++
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
edyn - Edyn is a real-time physics engine organized as an ECS.
Croissant - A C++ library to make comparaisons more user friendly.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design