imgui_entt_entity_editor VS apecs

Compare imgui_entt_entity_editor vs apecs and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
imgui_entt_entity_editor apecs
1 2
209 17
- -
2.5 1.8
8 months ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

imgui_entt_entity_editor

Posts with mentions or reviews of imgui_entt_entity_editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing imgui_entt_entity_editor and apecs you can also consider the following projects:

EnttPong - Built for EnTT, at the request of the developer as a demo.

flecs - A fast entity component system (ECS) for C & C++

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Tecs - Tecs (Transactional, Thread-safe, Templated ECS)

edyn - Edyn is a real-time physics engine organized as an ECS.

Croissant - A C++ library to make comparaisons more user friendly.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.

supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design