imgui_entt_entity_editor VS Tecs

Compare imgui_entt_entity_editor vs Tecs and see what are their differences.

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imgui_entt_entity_editor Tecs
1 1
209 12
- -
2.5 4.4
8 months ago 23 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

imgui_entt_entity_editor

Posts with mentions or reviews of imgui_entt_entity_editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.

Tecs

Posts with mentions or reviews of Tecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-30.

What are some alternatives?

When comparing imgui_entt_entity_editor and Tecs you can also consider the following projects:

EnttPong - Built for EnTT, at the request of the developer as a demo.

ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

apecs - A petite entity component system

edyn - Edyn is a real-time physics engine organized as an ECS.

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

rust - Empowering everyone to build reliable and efficient software.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.