apecs
Croissant
apecs | Croissant | |
---|---|---|
2 | 1 | |
17 | 4 | |
- | - | |
1.8 | 1.8 | |
over 2 years ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apecs
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<coroutine> vs <ranges>: An ECS Example
A few months ago I posted my entity component system where the bulk of the implementation was implemented via coroutines. It was a fairly clean implementation, however in hindsight it was the wrong tool for the job.
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apecs: A petite entity component system
Library: https://github.com/MagicLemma/apecs
Croissant
What are some alternatives?
flecs - A fast entity component system (ECS) for C & C++
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
thread-pool - A modern, fast, lightweight thread pool library based on C++20
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
SpeciaLUT - Runtime choosing of template specializations using compile-time lookup-tables. Compile all states of a template function, but execute the optimal one at runtime.
Simple-Utility
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design