apecs VS Tecs

Compare apecs vs Tecs and see what are their differences.

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apecs Tecs
2 1
17 12
- -
1.8 4.4
over 2 years ago 30 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects.

Tecs

Posts with mentions or reviews of Tecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-30.

What are some alternatives?

When comparing apecs and Tecs you can also consider the following projects:

flecs - A fast entity component system (ECS) for C & C++

ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

Croissant - A C++ library to make comparaisons more user friendly.

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

rust - Empowering everyone to build reliable and efficient software.

centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design