apecs VS imgui_entt_entity_editor

Compare apecs vs imgui_entt_entity_editor and see what are their differences.

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apecs imgui_entt_entity_editor
2 1
17 209
- -
1.8 2.5
over 2 years ago 8 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects.

imgui_entt_entity_editor

Posts with mentions or reviews of imgui_entt_entity_editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.

What are some alternatives?

When comparing apecs and imgui_entt_entity_editor you can also consider the following projects:

flecs - A fast entity component system (ECS) for C & C++

EnttPong - Built for EnTT, at the request of the developer as a demo.

Tecs - Tecs (Transactional, Thread-safe, Templated ECS)

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Croissant - A C++ library to make comparaisons more user friendly.

edyn - Edyn is a real-time physics engine organized as an ECS.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.

ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

supernova - Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design