TIC-80 VS raylib

Compare TIC-80 vs raylib and see what are their differences.

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TIC-80 raylib
134 399
4,759 18,907
- -
9.2 9.8
5 days ago 7 days ago
C C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TIC-80

Posts with mentions or reviews of TIC-80. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing TIC-80 and raylib you can also consider the following projects:

awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more

SFML - Simple and Fast Multimedia Library

love - LÖVE is an awesome 2D game framework for Lua.

SDL2 - SDL2 bindings to perl

pyxel - A retro game engine for Python

bevy - A refreshingly simple data-driven game engine built in Rust

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

ruffle - A Flash Player emulator written in Rust

SDL - Simple Directmedia Layer