THREE.js-PathTracing-Renderer
GLSL-PathTracer
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THREE.js-PathTracing-Renderer | GLSL-PathTracer | |
---|---|---|
2 | 1 | |
1,823 | 1,732 | |
- | - | |
8.9 | 3.1 | |
16 days ago | 3 months ago | |
JavaScript | C++ | |
Creative Commons Zero v1.0 Universal | MIT License |
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THREE.js-PathTracing-Renderer
- Can threejs look as good as Octane renders?
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[Question] Need help with modelling the math/physics side of things
download and hack the examples from https://github.com/erichlof/THREE.js-PathTracing-Renderer
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
postprocessing - A post processing library for three.js.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
water - ✨ TroisJS LiquidPlane component test ⚡
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
three-globe - WebGL Globe Data Visualization as a ThreeJS reusable 3D object
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
celestiary - Astronomical simulator of solar system and local stars
framework_shadow_map