Svelto.ECS
DefaultEcs
Svelto.ECS | DefaultEcs | |
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2 | 1 | |
1,148 | 632 | |
- | - | |
5.8 | 0.0 | |
22 days ago | 2 months ago | |
C# | C# | |
MIT License | MIT No Attribution |
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Svelto.ECS
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ECS: Why List Components?
For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
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I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ
He is also the author of the C# ECS framework: Svelto.ECS
DefaultEcs
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
What are some alternatives?
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
actors.unity - đActors is a framework empowering developers to make better games faster on Unity.
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
ecs - Elastic Common Schema
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Spessman - Short-term project about spessmans and experimenting with Unity
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
Wrecker - Voxel Engine and Game