Spice86
Silk.NET
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Spice86 | Silk.NET | |
---|---|---|
11 | 35 | |
179 | 3,663 | |
10.6% | 4.0% | |
9.5 | 5.2 | |
5 days ago | 6 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Spice86
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Could someone explain dotnet for me cause Iām dumb dumb
Personaly, I use it for this.
- Is anyone developing. NET on linux? How good is it?
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Roadmap for transition from Java
Now the same translated into C#: https://github.com/OpenRakis/Spice86
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Is Maui dead on arrival?
Here's an example with Avalonia: https://github.com/OpenRakis/Spice86/tree/master/src/Spice86
- What is the one app you most proud of be it asp.net winforms blazor or mvc or even xamrain forms in c#
- Announcing .NET Community Toolkit v8.0.0
- Why is there a lack of cool repos?
- Are there ways to dynamically analyze MS-DOS games on linux?
- .NET XAML Options Analysis
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what kind of applications are you writing?
At home: Cross platform DOS Reverse Engineering framework and emulator: https://github.com/OpenRakis/Spice86
Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too š - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
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Why is every graphics API C# wrapper I find deprecated?
If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET
What are some alternatives?
masm2c - x86 assembler (MASM syntax) to C translator
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
scummvm - ScummVM main repository
Veldrid - A low-level, portable graphics library for .NET.
NetBeauty2 - Move a .NET Framework/.NET Core app runtime components and dependencies into a sub-directory and make it beauty.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
spice86 - Reverse engineer and rewrite real mode dos programs!
SharpDX
RoadCaptain - Build and ride custom routes in Zwift
Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.
Stride Game Engine - Stride Game Engine (formerly Xenko)
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.