SpartanEngine
source-sdk-bullet-physics
SpartanEngine | source-sdk-bullet-physics | |
---|---|---|
2 | 1 | |
1,990 | 42 | |
- | - | |
9.9 | 0.0 | |
1 day ago | about 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
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SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
source-sdk-bullet-physics
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How/Where can i delete Havoc engine on my sourcre mod
You could try replacing vphysics with https://github.com/dyanikoglu/source-sdk-bullet-physics
What are some alternatives?
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Adria-DX11 - Graphics engine written in C++ using DirectX11
Tuna_ab
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