SpartanEngine
Tecs
SpartanEngine | Tecs | |
---|---|---|
2 | 1 | |
1,990 | 12 | |
- | - | |
9.9 | 4.4 | |
1 day ago | 29 days ago | |
C++ | C++ | |
MIT License | MIT License |
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SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
Tecs
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The joys of writing my own standard library
The engine's ECS is already open source, and that involves a ton of fancy compile-time thread safety checks too. You can check that out here: https://github.com/xthexder/Tecs
What are some alternatives?
WickedEngine - 3D engine with modern graphics
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
apecs - A petite entity component system
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
rust - Empowering everyone to build reliable and efficient software.
Adria-DX11 - Graphics engine written in C++ using DirectX11
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Fractal_Engine - WIP 3D game engine with editor and other stuff
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more