Sonic-Hybrid-Ultimate VS Ogre 3D

Compare Sonic-Hybrid-Ultimate vs Ogre 3D and see what are their differences.

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Sonic-Hybrid-Ultimate Ogre 3D
3 3
9 3,757
- 1.9%
9.8 9.5
about 2 months ago 5 days ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Sonic-Hybrid-Ultimate

Posts with mentions or reviews of Sonic-Hybrid-Ultimate. We have used some of these posts to build our list of alternatives and similar projects.
  • Sonic rsdk mod project
    1 project | /r/RSDK | 9 Nov 2023
    https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate most of the context is in the readme file in the repo
  • Sonic C# Modding Project
    1 project | /r/csharp | 9 Nov 2023
    https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate I have a project that is a c# mod/extension of the Sonic 1 and 2 mobile remaster engine. Basically it uses/unpacks the data files from Sonic 1, 2 and Sonic CD (which the user has to submit themselves by legally owning the games) And makes it run as one game. This project was made by a guy named Xeeynamo and was extremely bugged. I made a fork around a year ago for safe keeping, occasionally altering the readme for ideas. But now I've entered the stage of actually doing something with it. My plan/project is to fix its bugs and add support for another fan mod/extention called sonic 3 air which is made in c++ like the retro engine (sonic 1, 2 and cd's remaster engine) and is basically like a fancy emulator that translates the source code of sonic 3 to run like a data file on the emulators engine, which again, the user must submit themselves by owning the game. Sonic 3 air support is along way away, So I'm focusing mainly on fixing bugs. And I am a little busy with my final year exams as well as other projects, Plus my low end pc/laptop and a net6 bug the project has are both stopping me from contributing as much as I can All the bug/setup info is in the read me file in the repo
  • Hybrid-RSDK with 3 AIR support WIP
    1 project | /r/Sonic3AIR | 9 Dec 2022

Ogre 3D

Posts with mentions or reviews of Ogre 3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing Sonic-Hybrid-Ultimate and Ogre 3D you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

OpenSceneGraph - OpenSceneGraph git repository

urho3d - Game engine

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

OpenVDB - OpenVDB - Sparse volume data structure and tools