Sonic-Hybrid-Ultimate
Ogre 3D
Sonic-Hybrid-Ultimate | Ogre 3D | |
---|---|---|
3 | 3 | |
9 | 3,757 | |
- | 1.9% | |
9.8 | 9.5 | |
about 2 months ago | 5 days ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sonic-Hybrid-Ultimate
-
Sonic rsdk mod project
https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate most of the context is in the readme file in the repo
-
Sonic C# Modding Project
https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate I have a project that is a c# mod/extension of the Sonic 1 and 2 mobile remaster engine. Basically it uses/unpacks the data files from Sonic 1, 2 and Sonic CD (which the user has to submit themselves by legally owning the games) And makes it run as one game. This project was made by a guy named Xeeynamo and was extremely bugged. I made a fork around a year ago for safe keeping, occasionally altering the readme for ideas. But now I've entered the stage of actually doing something with it. My plan/project is to fix its bugs and add support for another fan mod/extention called sonic 3 air which is made in c++ like the retro engine (sonic 1, 2 and cd's remaster engine) and is basically like a fancy emulator that translates the source code of sonic 3 to run like a data file on the emulators engine, which again, the user must submit themselves by owning the game. Sonic 3 air support is along way away, So I'm focusing mainly on fixing bugs. And I am a little busy with my final year exams as well as other projects, Plus my low end pc/laptop and a net6 bug the project has are both stopping me from contributing as much as I can All the bug/setup info is in the read me file in the repo
- Hybrid-RSDK with 3 AIR support WIP
Ogre 3D
-
Not only Unity...
OGRE (MIT/C++) https://github.com/OGRECave/ogre
-
⟳ 4 apps added, 43 updated at f-droid.org
Ogre Sample Browser (version 13.2.4): Object-Oriented Graphics Rendering Engine - Samples
- Ogre 13.0.0 released! Open Source game engine.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Game engine
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
OpenVDB - OpenVDB - Sparse volume data structure and tools