ENet-CSharp VS Riptide

Compare ENet-CSharp vs Riptide and see what are their differences.

ENet-CSharp

A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)
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ENet-CSharp Riptide
1 4
87 1,037
- 1.7%
5.9 8.8
6 months ago 3 months ago
C C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ENet-CSharp

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.
  • Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
    3 projects | /r/opensourcegames | 3 May 2022
    Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

What are some alternatives?

When comparing ENet-CSharp and Riptide you can also consider the following projects:

dperf - dperf is a 100Gbps network load tester.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

mcjoin - Simple multicast testing application

Mirror - #1 Open Source Unity Networking Library

MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

pytricia - A library for fast IP address lookup in Python.

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"

ENet-CSharp - Reliable UDP networking library

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.