ENet-CSharp

A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)

ENet-CSharp Alternatives

Similar projects and alternatives to ENet-CSharp

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better ENet-CSharp alternative or higher similarity.

ENet-CSharp reviews and mentions

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.
  • Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
    3 projects | /r/opensourcegames | 3 May 2022
    Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.

Stats

Basic ENet-CSharp repo stats
1
87
5.9
6 months ago

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