ENet-CSharp
A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)
MasterServer-Old
NodeJS server to list Godot lobbies for Godot Modules project. (by ValksGodotTools)
ENet-CSharp | MasterServer-Old | |
---|---|---|
1 | 1 | |
87 | 0 | |
- | - | |
5.9 | 0.0 | |
6 months ago | almost 2 years ago | |
C | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ENet-CSharp
Posts with mentions or reviews of ENet-CSharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
-
Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.
MasterServer-Old
Posts with mentions or reviews of MasterServer-Old.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
-
Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
Not sure what you mean by how I'm going to host it. Here is the server source btw --> master NodeJS server. I can just host it with "node server.js" on some computer.
What are some alternatives?
When comparing ENet-CSharp and MasterServer-Old you can also consider the following projects:
dperf - dperf is a 100Gbps network load tester.
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
Riptide - Lightweight C# networking solution for multiplayer games.
mcjoin - Simple multicast testing application
pytricia - A library for fast IP address lookup in Python.
ENet-CSharp - Reliable UDP networking library
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources