Godot Modules - Dev Blog #1 (My journey with multiplayer so far)

This page summarizes the projects mentioned and recommended in the original post on /r/opensourcegames

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  • ENet-CSharp

    A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)

  • Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.

  • GodotModulesCSharp-Old

    A set of scripts / modules to kick start your C# Godot 3.x game.

  • For sending data over the network I used System.IO.BinaryWriter and System.IO.BinaryReader. I created some classes to help automate my life with this. Have a look at [CPacketPlayerPosition.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketPlayerPosition.cs), [SPacketPlayerTransforms.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketPlayerTransforms.cs), [CPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketLobby.cs), [SPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketLobby.cs) just to see how nice everything is grouped together. Before I had it so a lot of this code was dispersed across several files (for e.g. CWPacketLobbyJoin.cs, CRPacketLobbyJoin.cs, SWPacketLobbyJoin.cs, SRPacketLobbyJoin.cs) S stands for Server, C stands for Client, W stands for Write, R stands for Read.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • MasterServer-Old

    NodeJS server to list Godot lobbies for Godot Modules project.

  • Not sure what you mean by how I'm going to host it. Here is the server source btw --> master NodeJS server. I can just host it with "node server.js" on some computer.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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