ENet-CSharp
ENet-CSharp
ENet-CSharp | ENet-CSharp | |
---|---|---|
1 | 2 | |
87 | 762 | |
- | - | |
5.9 | 6.2 | |
6 months ago | 2 months ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ENet-CSharp
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Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.
ENet-CSharp
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
ENet
What are some alternatives?
dperf - dperf is a 100Gbps network load tester.
LiteNetLib - Lite reliable UDP library for Mono and .NET
Riptide - Lightweight C# networking solution for multiplayer games.
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
yojimbo - A network library for client/server games written in C++
mcjoin - Simple multicast testing application
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.
Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library
pytricia - A library for fast IP address lookup in Python.
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!