ENet-CSharp VS yojimbo

Compare ENet-CSharp vs yojimbo and see what are their differences.

yojimbo

A network library for client/server games written in C++ (by mas-bandwidth)
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ENet-CSharp yojimbo
2 5
762 2,390
- 0.6%
6.2 8.8
2 months ago about 1 month ago
C C
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ENet-CSharp

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-14.

yojimbo

Posts with mentions or reviews of yojimbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

What are some alternatives?

When comparing ENet-CSharp and yojimbo you can also consider the following projects:

LiteNetLib - Lite reliable UDP library for Mono and .NET

netcode.io - A protocol for secure client/server connections over UDP

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.

lsquic - LiteSpeed QUIC and HTTP/3 Library

Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!

bitproto - The bit level data interchange format for serializing data structures (long term maintenance).

YoutubeExplode - Abstraction layer over YouTube's internal API

SLikeNet - SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.