Riptide
server
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Riptide | server | |
---|---|---|
4 | 4 | |
1,028 | 11 | |
2.9% | - | |
8.8 | 0.0 | |
3 months ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
server
- [Hobby] Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
- Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
- Raccoons Rise Up - MMORPG Text Based Long Term Progressive Resource Management Sim
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
ediabaslib - .NET BMW and VAG Ediabas interpreter library
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
Mirror - #1 Open Source Unity Networking Library
chat-gpt-console - ChatGPT as a terminal app
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
idleslayer - Terminal based idle RPG game made in c#
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
website - The website for the game Raccoons Rise Up.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
tgstation-server - A production scale tool for BYOND server management