SoftTouch.ECS VS NeatECS

Compare SoftTouch.ECS vs NeatECS and see what are their differences.

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SoftTouch.ECS NeatECS
1 1
18 5
- -
8.6 10.0
12 days ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SoftTouch.ECS

Posts with mentions or reviews of SoftTouch.ECS. We have used some of these posts to build our list of alternatives and similar projects.

NeatECS

Posts with mentions or reviews of NeatECS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-16.

What are some alternatives?

When comparing SoftTouch.ECS and NeatECS you can also consider the following projects:

SatiRogue - A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs

Svelto.ECS - Svelto ECS C# Entity Component System

flecs - A fast entity component system (ECS) for C & C++

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.