NeatECS
Svelto.ECS
NeatECS | Svelto.ECS | |
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1 | 2 | |
5 | 1,151 | |
- | - | |
10.0 | 5.8 | |
over 1 year ago | 30 days ago | |
C# | C# | |
MIT License | MIT License |
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NeatECS
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NeatECS - First version of a simple ECS framework
I've just released first version of NeatECS framework on github.
Svelto.ECS
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ECS: Why List Components?
For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
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I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ
He is also the author of the C# ECS framework: Svelto.ECS
What are some alternatives?
flecs - A fast entity component system (ECS) for C & C++
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
actors.unity - đActors is a framework empowering developers to make better games faster on Unity.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ecs - Elastic Common Schema
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.