SoftGLRender
renderer
SoftGLRender | renderer | |
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1 | 2 | |
927 | 3 | |
- | - | |
5.7 | 9.1 | |
4 months ago | about 2 months ago | |
C++ | C++ | |
MIT License | - |
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SoftGLRender
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Can my learning plan be improved?
This is a really good example of a software rasteriser which is a good project to try https://github.com/keith2018/SoftGLRender
renderer
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Software renderer for FFT maps with source code
Hey guys, I posted about a software renderer I had written for viewing FFT maps (Original Post). I've now posted the source code publicly for it. Written in Go with SDL as the only dependency. There are other map viewers, but this one is software rendering (no opengl, no gpu/hardware). This means its much slower obviously, but it was a fun project and a way to learn about 3D. There are plenty of things to reorganize, cleanup and improve in the code, but wanted to put the source out there. Feel free to make changes or send pull requests. People that know about 3D will probably find plenty of low hanging fruit. You'll need the PS1 Final Fantasy Tactics bin file to use it. Thanks! https://github.com/adamrt/heretic/
What are some alternatives?
tinyraytracer_rs - tinyraytracer implementation using Rust
Hugo - The world’s fastest framework for building websites.
rusterizer - Bare-bones software renderer written in Rust
GaneshaDx - Map editor for Final Fantasy Tactics
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
tinyrenderer - A brief computer graphics / rendering course
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Moby - The Moby Project - a collaborative project for the container ecosystem to assemble container-based systems
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
kubernetes - Production-Grade Container Scheduling and Management
osre - An open source render engine
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.