SimpleWindErosion
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation (by weigert)
terrain_generator
A (work-in-progress) terrain generator. (by tay10r)
SimpleWindErosion | terrain_generator | |
---|---|---|
2 | 1 | |
65 | 2 | |
- | - | |
5.2 | 0.0 | |
about 1 year ago | almost 3 years ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleWindErosion
Posts with mentions or reviews of SimpleWindErosion.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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Barkhan
I'm messing around with the physics of my wind erosion simulator today (source code).
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
I actually wrote an article about particle based wind erosion here with code here. As far as I am aware, it is the only system of its type.
terrain_generator
Posts with mentions or reviews of terrain_generator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
Nice! Well I definitely prefer using other people's libraries, when it's practical. I had stopped working on the terrain editor to develop the erosion library, but the terrain editor I've started is here. Do you have a repo yet for your terrain generator?
What are some alternatives?
When comparing SimpleWindErosion and terrain_generator you can also consider the following projects:
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
slate - Pixel Art Editor
A - A program to simulate the motion of particles in a 3D space
island_map
SimpleHydrology - Procedural Hydrology / River / Lake Simulation