SimpleHydrology
vengi
SimpleHydrology | vengi | |
---|---|---|
11 | 8 | |
571 | 1,020 | |
- | 1.9% | |
1.3 | 10.0 | |
about 1 year ago | 7 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleHydrology
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Relief-Shaded Procedural DEMs
This was generated using an erosion simulation (source-code: https://github.com/weigert/SimpleHydrology).
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Tree-particles and rivers (with graphic improvements)
You can find the code here: https://github.com/weigert/SimpleHydrology
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Island River Map
SimpleHydrology now supports infinitely large maps. This was solved by making a memory pool for all map properties, requesitioning buckets for individual map-nodes and rewriting the erosion code to run on these chunks. The limit is really your memory now (and patience).
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A nice meandering river seed...
Full, updated and cleaned code now available here.
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Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
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Meandering Rivers by Momentum Conservation
I have been playing with my SimpleHydrology system [Github Link] over the holidays and decided to implement momentum conservation for the particle-based erosion system. This, together with some minor parameter tweaks, lets me get nice meandering river behavior.
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Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
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Improved Wind Simulation over Procedural Terrain [WIP]
With a better visualization of the streamlines, some performance optimization and nicer procedural terrain (generated using SimpleHydrology) this looks really nice!
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More sped-up procedural hydrology (cause it's fun to look at)
Sure, full source here.
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...I'm back to simulating erosion again...
Sure, I can outline some basics. You can also read this thread for a small discussion.
vengi
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vengi voxel tools new release
A more detailed changelog can be found on github.
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vengi voxel tools version 0.0.22 (voxel editor and voxel command line tools)
Version 0.0.22 was released yesterday. Download here: https://github.com/mgerhardy/vengi/releases
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Voxel tools (voxedit, thumbnailer and voxconvert) released in a new version
I've also updated the docs a little bit with this release - find them here: https://mgerhardy.github.io/engine/
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Any good Block based Voxel Engines that are not Minecraft clones?
If you want something better, then i Recently bought RPG in a Box, costs 24.99 dolars. Pretty bonkers tbh ! If you want something free then this : https://mgerhardy.github.io/engine/ ??
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new voxel tools release
There is a new release for my voxel tools available at https://github.com/mgerhardy/engine/releases/tag/v0.0.10
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VoxEdit vxm file format
Indeed the github you linked seems to be for Vengi: https://mgerhardy.github.io/engine/
What are some alternatives?
world - A set of tools for wide world generation and manipulation
enkiMI - C and C++ Minecraft Importer library
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
goxel - Goxel: Free and Open Source 3D Voxel Editor
erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
TreeHundred - This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
voxelman - A voxel engine for godot. I'ts a c++ engine module.
sift3 - Repository sifter and hardlinker
chaos - The Chaos Programming Language
sprator - A GUI application to generate random sprites and export as icon.
Teardown-Converter - An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)