vengi
Teardown-Converter
vengi | Teardown-Converter | |
---|---|---|
8 | 9 | |
1,023 | 24 | |
2.2% | - | |
10.0 | 7.1 | |
1 day ago | 21 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vengi
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vengi voxel tools new release
A more detailed changelog can be found on github.
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vengi voxel tools version 0.0.22 (voxel editor and voxel command line tools)
Version 0.0.22 was released yesterday. Download here: https://github.com/mgerhardy/vengi/releases
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Voxel tools (voxedit, thumbnailer and voxconvert) released in a new version
I've also updated the docs a little bit with this release - find them here: https://mgerhardy.github.io/engine/
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Any good Block based Voxel Engines that are not Minecraft clones?
If you want something better, then i Recently bought RPG in a Box, costs 24.99 dolars. Pretty bonkers tbh ! If you want something free then this : https://mgerhardy.github.io/engine/ ??
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new voxel tools release
There is a new release for my voxel tools available at https://github.com/mgerhardy/engine/releases/tag/v0.0.10
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VoxEdit vxm file format
Indeed the github you linked seems to be for Vengi: https://mgerhardy.github.io/engine/
Teardown-Converter
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Colored spraycan mod?
Yes. https://github.com/TTFH/Teardown-Converter. IN ORDER TO USE. Extract tdll/Colored_Spraycan_DLL.zip next to your teardown.exe. When in a level press f2 and then alt tab to the color picker window. (you might have to click the teardown icon in taskbar to see other window). It works in the latest version
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edit basegame maps?
I made a program to convert the basegame maps into an editable format, check: https://github.com/TTFH/Teardown-Converter
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Löckelle Teardown Services in sandbox?
Totally wrong https://github.com/TTFH/Teardown-Converter
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Casually made a voxel rendering engine in 4 days, performance is about 144 seconds per frame
Its written in C++, the libraries I'm using are: glfw, glad, glm and tinyxml2. I'm using Teardown Converter to convert the binary levels into Magica Voxel and xml files. I wrote all the code to import the models myself
- [MOD] Multiple spray colors, scaled objects with collisions and more!
- Multiple spray can colors [MOD]
- Spray can Color Picker MOD
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I gave Villa Gordon a snowy coat.
https://github.com/TTFH/Teardown-Converter, I don't think they would be keen on people reuploading maps with little edits though.
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Evertides Map but no unplayable places
You may want to check my converter, it allows you to edit all the maps from the game. https://github.com/TTFH/Teardown-Converter
What are some alternatives?
enkiMI - C and C++ Minecraft Importer library
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
goxel - Goxel: Free and Open Source 3D Voxel Editor
mayo - 3D CAD viewer and converter based on Qt + OpenCascade
TreeHundred - This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
freac - The fre:ac audio converter project
voxelman - A voxel engine for godot. I'ts a c++ engine module.
OpenVDB - OpenVDB - Sparse volume data structure and tools
chaos - The Chaos Programming Language
FileToVox - Tool for convert files into Magicavoxel file