vengi
enkiMI
vengi | enkiMI | |
---|---|---|
8 | 7 | |
1,023 | 92 | |
2.2% | - | |
10.0 | 3.4 | |
1 day ago | 7 months ago | |
C | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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vengi
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vengi voxel tools new release
A more detailed changelog can be found on github.
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vengi voxel tools version 0.0.22 (voxel editor and voxel command line tools)
Version 0.0.22 was released yesterday. Download here: https://github.com/mgerhardy/vengi/releases
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Voxel tools (voxedit, thumbnailer and voxconvert) released in a new version
I've also updated the docs a little bit with this release - find them here: https://mgerhardy.github.io/engine/
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Any good Block based Voxel Engines that are not Minecraft clones?
If you want something better, then i Recently bought RPG in a Box, costs 24.99 dolars. Pretty bonkers tbh ! If you want something free then this : https://mgerhardy.github.io/engine/ ??
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new voxel tools release
There is a new release for my voxel tools available at https://github.com/mgerhardy/engine/releases/tag/v0.0.10
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VoxEdit vxm file format
Indeed the github you linked seems to be for Vengi: https://mgerhardy.github.io/engine/
enkiMI
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Avoyd 0.11.0 - Minecraft nbt structure file import, power saving and templates drag & drop
At the moment the Minecraft Structure loading code is closed source, but I might take some time to integrate it into enkiMI, my open source permissively licensed lightweight C and C++ Minecraft Importer library which it uses to load and parse the nbt file.
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Avoyd 0.8.12 - Minecraft import, path tracing and game optimizations and fixes
From a technical perspective this update uses fixes from our open source Minecraft import library enkiMI. The chunk loader handling for NBT list types would occasionally skip over the next item after the list, which was usually an unrequired value but sometimes the section y value (height), resulting in missing (due to being overwritten) or misplaced sections. So do pull the latest update if you're using enkiMI.
- Permissively licensed lightweight C and C++ Minecraft Importer library
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Does Mimecarft still use a bytes for block ids in chunks. Even with mods???
If you're interested in loading Minecraft data then check out my open source library enkiMI. I handle pre and post flattening loading. Note that I don't think Minecraft's implementation here is the best approach, but it does work. It's likely the internal representation is better.
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Voxel Vendredi 81
This issue was in our open source enkiMI Minecraft Importer library, where I was not checking if the location data for chunks was beyond the end of the file. It seems that either these can become corrupted, or that when a chunk is deleted from the end the location isn't updated. Corrupted locations which are inside the file can also occur, but the chunks are compressed and the compression method has a known header so these already fail gracefully. Long term I need to do some fuzz testing of the library.
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Avoyd Voxel Editor - Imported Minecraft Maps
Software * Blender 3D Creation suite https://www.blender.org * Avoyd https://www.avoyd.com https://www.enkisoftware.com/avoyd#download * Minecraft maps imported using open sourced library enkiMI https://github.com/dougbinks/enkiMI
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Voxel Vendredi 74
I see you've also got import support for minecraft (MCA)! your importer looks really great I've just added a task to my Jira: "switch to using https://github.com/dougbinks/enkiMI/ for loading minecraft maps"
What are some alternatives?
goxel - Goxel: Free and Open Source 3D Voxel Editor
enkiTS - A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
TreeHundred - This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
voxelman - A voxel engine for godot. I'ts a c++ engine module.
mcrcon - Rcon client for Minecraft
chaos - The Chaos Programming Language
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
Teardown-Converter - An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)