enkiMI
C and C++ Minecraft Importer library (by dougbinks)
enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support. (by dougbinks)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
enkiMI
Posts with mentions or reviews of enkiMI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-08.
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Avoyd 0.11.0 - Minecraft nbt structure file import, power saving and templates drag & drop
At the moment the Minecraft Structure loading code is closed source, but I might take some time to integrate it into enkiMI, my open source permissively licensed lightweight C and C++ Minecraft Importer library which it uses to load and parse the nbt file.
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Avoyd 0.8.12 - Minecraft import, path tracing and game optimizations and fixes
From a technical perspective this update uses fixes from our open source Minecraft import library enkiMI. The chunk loader handling for NBT list types would occasionally skip over the next item after the list, which was usually an unrequired value but sometimes the section y value (height), resulting in missing (due to being overwritten) or misplaced sections. So do pull the latest update if you're using enkiMI.
- Permissively licensed lightweight C and C++ Minecraft Importer library
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Does Mimecarft still use a bytes for block ids in chunks. Even with mods???
If you're interested in loading Minecraft data then check out my open source library enkiMI. I handle pre and post flattening loading. Note that I don't think Minecraft's implementation here is the best approach, but it does work. It's likely the internal representation is better.
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Voxel Vendredi 81
This issue was in our open source enkiMI Minecraft Importer library, where I was not checking if the location data for chunks was beyond the end of the file. It seems that either these can become corrupted, or that when a chunk is deleted from the end the location isn't updated. Corrupted locations which are inside the file can also occur, but the chunks are compressed and the compression method has a known header so these already fail gracefully. Long term I need to do some fuzz testing of the library.
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Avoyd Voxel Editor - Imported Minecraft Maps
Software * Blender 3D Creation suite https://www.blender.org * Avoyd https://www.avoyd.com https://www.enkisoftware.com/avoyd#download * Minecraft maps imported using open sourced library enkiMI https://github.com/dougbinks/enkiMI
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Voxel Vendredi 74
I see you've also got import support for minecraft (MCA)! your importer looks really great I've just added a task to my Jira: "switch to using https://github.com/dougbinks/enkiMI/ for loading minecraft maps"
enkiTS
Posts with mentions or reviews of enkiTS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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Better use of threads
If you're open to using a task scheduler library, and want something lighter weight than the alternatives, my permissively licensed C and C++ Task Scheduler for creating parallel programs enkiTS would be a good fit for this.
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enkiTS VS MTL - a user suggested alternative
2 projects | 28 Feb 2022
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Reading voxel data from save files or generating voxel data should take place on...
Rather than a new background thread I would use a task/job system such as my own open source enki Task Scheduler (enkiTS).
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CPU Path Traced Rendering in Avoyd (now released)
As always the multithreading for this is achieved using my permissively licensed C and C++ Task Scheduler for creating parallel programs, enkiTS.
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Chunk loading on worker threads lags main thread
What tasking system are you using? If you're having problems with it you might want to try my enkiTS.
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Hacker News top posts: Apr 4, 2021
enkiTS: A C and C++ Task Scheduler for creating parallel programs\ (15 comments)
- EnkiTS: A C and C++ Task Scheduler for creating parallel programs
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Voxel Vendredi 74
GL_MAP_PERSISTENT_BIT for any data which is changed per-frame, such as constant buffers, particle data, SSBO data etc. This allows the data to be written in parallel (I use my tasking system enkiTS).
What are some alternatives?
When comparing enkiMI and enkiTS you can also consider the following projects:
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System