CPU Path Traced Rendering in Avoyd (now released)

This page summarizes the projects mentioned and recommended in the original post on /r/VoxelGameDev

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  • imgui_markdown

    Markdown for Dear ImGui

  • Results from low ray-count path tracing can be fairly noisy, especially with reflections and emissive materials, so I'm using Intel Open Image Denoise. The download for this at 45Mb is over 5x larger than our Avoyd installer, so we don't distribute it but instead link to it as a plugin the user can install. Adding documentation for this was fairly easy using our open sourced imgui_markdown.h.

  • oidn

    IntelĀ® Open Image Denoise library

  • Results from low ray-count path tracing can be fairly noisy, especially with reflections and emissive materials, so I'm using Intel Open Image Denoise. The download for this at 45Mb is over 5x larger than our Avoyd installer, so we don't distribute it but instead link to it as a plugin the user can install. Adding documentation for this was fairly easy using our open sourced imgui_markdown.h.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • enkiTS

    A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

  • As always the multithreading for this is achieved using my permissively licensed C and C++ Task Scheduler for creating parallel programs, enkiTS.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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