enkiMI VS vengi

Compare enkiMI vs vengi and see what are their differences.

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enkiMI vengi
7 8
92 1,017
- 3.8%
3.4 10.0
7 months ago 7 days ago
C C
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

enkiMI

Posts with mentions or reviews of enkiMI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-08.
  • Avoyd 0.11.0 - Minecraft nbt structure file import, power saving and templates drag & drop
    1 project | /r/Avoyd | 16 Sep 2022
    At the moment the Minecraft Structure loading code is closed source, but I might take some time to integrate it into enkiMI, my open source permissively licensed lightweight C and C++ Minecraft Importer library which it uses to load and parse the nbt file.
  • Avoyd 0.8.12 - Minecraft import, path tracing and game optimizations and fixes
    1 project | /r/Avoyd | 27 Jan 2022
    From a technical perspective this update uses fixes from our open source Minecraft import library enkiMI. The chunk loader handling for NBT list types would occasionally skip over the next item after the list, which was usually an unrequired value but sometimes the section y value (height), resulting in missing (due to being overwritten) or misplaced sections. So do pull the latest update if you're using enkiMI.
  • Permissively licensed lightweight C and C++ Minecraft Importer library
    1 project | /r/Avoyd | 27 Jan 2022
  • Does Mimecarft still use a bytes for block ids in chunks. Even with mods???
    1 project | /r/VoxelGameDev | 17 Nov 2021
    If you're interested in loading Minecraft data then check out my open source library enkiMI. I handle pre and post flattening loading. Note that I don't think Minecraft's implementation here is the best approach, but it does work. It's likely the internal representation is better.
  • Voxel Vendredi 81
    1 project | /r/VoxelGameDev | 26 Feb 2021
    This issue was in our open source enkiMI Minecraft Importer library, where I was not checking if the location data for chunks was beyond the end of the file. It seems that either these can become corrupted, or that when a chunk is deleted from the end the location isn't updated. Corrupted locations which are inside the file can also occur, but the chunks are compressed and the compression method has a known header so these already fail gracefully. Long term I need to do some fuzz testing of the library.
  • Avoyd Voxel Editor - Imported Minecraft Maps
    1 project | /r/VoxelGameDev | 20 Jan 2021
    Software * Blender 3D Creation suite https://www.blender.org * Avoyd https://www.avoyd.com https://www.enkisoftware.com/avoyd#download * Minecraft maps imported using open sourced library enkiMI https://github.com/dougbinks/enkiMI
  • Voxel Vendredi 74
    2 projects | /r/VoxelGameDev | 8 Jan 2021
    I see you've also got import support for minecraft (MCA)! your importer looks really great I've just added a task to my Jira: "switch to using https://github.com/dougbinks/enkiMI/ for loading minecraft maps"

vengi

Posts with mentions or reviews of vengi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-27.

What are some alternatives?

When comparing enkiMI and vengi you can also consider the following projects:

enkiTS - A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

goxel - Goxel: Free and Open Source 3D Voxel Editor

minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.

TreeHundred - This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.

BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

mcrcon - Rcon client for Minecraft

voxelman - A voxel engine for godot. I'ts a c++ engine module.