enkiMI
goxel
enkiMI | goxel | |
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7 | 2 | |
92 | 2,678 | |
- | - | |
3.4 | 9.2 | |
7 months ago | about 1 month ago | |
C | C | |
zlib License | GNU General Public License v3.0 only |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
enkiMI
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Avoyd 0.11.0 - Minecraft nbt structure file import, power saving and templates drag & drop
At the moment the Minecraft Structure loading code is closed source, but I might take some time to integrate it into enkiMI, my open source permissively licensed lightweight C and C++ Minecraft Importer library which it uses to load and parse the nbt file.
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Avoyd 0.8.12 - Minecraft import, path tracing and game optimizations and fixes
From a technical perspective this update uses fixes from our open source Minecraft import library enkiMI. The chunk loader handling for NBT list types would occasionally skip over the next item after the list, which was usually an unrequired value but sometimes the section y value (height), resulting in missing (due to being overwritten) or misplaced sections. So do pull the latest update if you're using enkiMI.
- Permissively licensed lightweight C and C++ Minecraft Importer library
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Does Mimecarft still use a bytes for block ids in chunks. Even with mods???
If you're interested in loading Minecraft data then check out my open source library enkiMI. I handle pre and post flattening loading. Note that I don't think Minecraft's implementation here is the best approach, but it does work. It's likely the internal representation is better.
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Voxel Vendredi 81
This issue was in our open source enkiMI Minecraft Importer library, where I was not checking if the location data for chunks was beyond the end of the file. It seems that either these can become corrupted, or that when a chunk is deleted from the end the location isn't updated. Corrupted locations which are inside the file can also occur, but the chunks are compressed and the compression method has a known header so these already fail gracefully. Long term I need to do some fuzz testing of the library.
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Avoyd Voxel Editor - Imported Minecraft Maps
Software * Blender 3D Creation suite https://www.blender.org * Avoyd https://www.avoyd.com https://www.enkisoftware.com/avoyd#download * Minecraft maps imported using open sourced library enkiMI https://github.com/dougbinks/enkiMI
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Voxel Vendredi 74
I see you've also got import support for minecraft (MCA)! your importer looks really great I've just added a task to my Jira: "switch to using https://github.com/dougbinks/enkiMI/ for loading minecraft maps"
goxel
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Magicavoxel ...
goxel exist, tho the UI isn't that nice and resource usage is high asf.
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Character Voxel animation for Ipad/Mac?
You can make voxel art in https://github.com/guillaumechereau/goxel
What are some alternatives?
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
Voxel-Core - Voxel plugin for the Godot game engine!
enkiTS - A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
blocks - webxr multiplayer voxels engine
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
OpenVDB - OpenVDB - Sparse volume data structure and tools
mcrcon - Rcon client for Minecraft
GodotPuzzlemaker - A level designer, in Godot, for Godot and Portal 2.
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
Voxenko - A free & open-source Voxel editor, made with the Godot Engine!