SimpleHydrology
Procedural Hydrology / River / Lake Simulation (by weigert)
TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool (by Jaysmito101)
SimpleHydrology | TerraForge3D | |
---|---|---|
11 | 53 | |
571 | 910 | |
- | - | |
1.3 | 6.7 | |
about 1 year ago | 3 months ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleHydrology
Posts with mentions or reviews of SimpleHydrology.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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Relief-Shaded Procedural DEMs
This was generated using an erosion simulation (source-code: https://github.com/weigert/SimpleHydrology).
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Tree-particles and rivers (with graphic improvements)
You can find the code here: https://github.com/weigert/SimpleHydrology
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Island River Map
SimpleHydrology now supports infinitely large maps. This was solved by making a memory pool for all map properties, requesitioning buckets for individual map-nodes and rewriting the erosion code to run on these chunks. The limit is really your memory now (and patience).
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A nice meandering river seed...
Full, updated and cleaned code now available here.
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Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
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Meandering Rivers by Momentum Conservation
I have been playing with my SimpleHydrology system [Github Link] over the holidays and decided to implement momentum conservation for the particle-based erosion system. This, together with some minor parameter tweaks, lets me get nice meandering river behavior.
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Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
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Improved Wind Simulation over Procedural Terrain [WIP]
With a better visualization of the streamlines, some performance optimization and nicer procedural terrain (generated using SimpleHydrology) this looks really nice!
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More sped-up procedural hydrology (cause it's fun to look at)
Sure, full source here.
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...I'm back to simulating erosion again...
Sure, I can outline some basics. You can also read this thread for a small discussion.
TerraForge3D
Posts with mentions or reviews of TerraForge3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-02.
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Procedural GPU based High Resolution(8K) Realtime Procedural Terrain Generation (Source in comments)
Sorry, but i have temporarily removed erosion system from the current working version for cleaning up the generator system and the last video I have of erosion in action are from a year ago. As for the node editor tough https://www.youtube.com/watch?v=Ej80EWo9DH4&t=4s&ab_channel=JaysmitoMukherjee is somewhat relevant but a lot has been added/improved. I will make more videos as things start getting together in this version. As for erosion in action I do have a image https://github.com/Jaysmito101/TerraForge3D/blob/gen2/Screenshots/Showcase/Volcano.png you can see slight effects of erosion. Also I will be sure to post the showcase for erosion/other features here as they are ready.
- TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support) (source in comments)
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TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support)
Download TerraForge3D : https://github.com/Jaysmito101/TerraForge3D
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My Past 6 Months Learning OpenGL & Making TerraForge3D
GitHub Page : https://github.com/Jaysmito101/TerraForge3D
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I got my first donation for my opensource project
For the past few months i have been developing https://github.com/Jaysmito101/TerraForge3D and recently i launched a patreon donations option https://www.patreon.com/jaysmito101 . And today some one finally joined as a patreo . It feels great!
What are some alternatives?
When comparing SimpleHydrology and TerraForge3D you can also consider the following projects:
world - A set of tools for wide world generation and manipulation
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
plop - Consistency Made Simple
erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
ImGuiColorTextEdit - Colorizing text editor for ImGui
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
glm
sift3 - Repository sifter and hardlinker
lexpp - Small Extremely Powerful Header Only C++ Lexical Analyzer/String Parser Library
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
mage - MAGE - Memgraph Advanced Graph Extensions :crystal_ball:
SimpleHydrology vs world
TerraForge3D vs gltf
SimpleHydrology vs TinyEngine
TerraForge3D vs plop
SimpleHydrology vs erodr
TerraForge3D vs ImGuiColorTextEdit
SimpleHydrology vs Planet-Generator
TerraForge3D vs glm
SimpleHydrology vs sift3
TerraForge3D vs lexpp
SimpleHydrology vs vengi
TerraForge3D vs mage