SideFXLabs
glslcc
SideFXLabs | glslcc | |
---|---|---|
2 | 3 | |
942 | 499 | |
1.7% | - | |
9.1 | 0.0 | |
2 days ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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SideFXLabs
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Trying to get Sidefx Labs installed in Uni and getting this Error, silly question but what's the fix? Where do I find the Launcher so it let's me update the Sidefx Labs toolset?
Best bet would be to try method 3 here https://github.com/sideeffects/SideFXLabs
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Already available Labs PolyWire UV SOP!
Labs PolyWire UV SOP was already released at daily-build SideFXLabs. This Op introduced by Houdini 19.5 sneak peek. Changelogs: Releases ยท sideeffects/SideFXLabs
glslcc
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An introduction to Shader Art Coding
I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
For cross compiling you can look at https://github.com/septag/glslcc - which uses SPIRV-Cross too.
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niceshade - convert HLSL to SPIR-V, GLSL, or Metal Shading Language
..or glslcc: https://github.com/septag/glslcc
What are some alternatives?
sift3 - Repository sifter and hardlinker
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
ShoreWaves - A minimalist GUI to generate shore Gerstner waves.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
BubbleH - :white_circle: Soap film implementation in Sidefx Houdini
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross
naga - Universal shader translation in Rust
reshade - A generic post-processing injector for games and video software.
sokol - minimal cross-platform standalone C headers
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.