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glslcc
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SideFXLabs | glslcc | |
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2 | 3 | |
868 | 478 | |
2.8% | - | |
0.0 | 0.0 | |
6 days ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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glslcc
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
For cross compiling you can look at https://github.com/septag/glslcc - which uses SPIRV-Cross too.
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niceshade - convert HLSL to SPIR-V, GLSL, or Metal Shading Language
..or glslcc: https://github.com/septag/glslcc
What are some alternatives?
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
niceshade - A wrapper for DirectXShaderCompiler and SPIRV-cross
naga - Universal shader translation in Rust
reshade - A generic post-processing injector for games and video software.
ShoreWaves - A minimalist GUI to generate shore Gerstner waves.
sift3 - Repository sifter and hardlinker
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
sokol - minimal cross-platform standalone C headers