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Unity-SerializableDictionary
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Serially | Unity-SerializableDictionary | |
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1 | 4 | |
35 | 676 | |
- | - | |
3.4 | 0.0 | |
4 months ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
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Is Odin still worth it?
Serially
Unity-SerializableDictionary
- How can I implement this feature?
- A Free Serialized Dictionary to help you get your game done faster
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Is Odin still worth it?
Unity SerializableDictionary - It works, but doesn't follow Unity styling well imo, it's code is more complex than need be, and it handles lists as values poorly. You also may run in to issues if you do semi-advanced stuff with custom editors.
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Made a dictionary that you can edit in the inspector and thought some of you might like it [Link in Comments]
I've been using this package for some years now, not sure if you know about it: https://github.com/azixMcAze/Unity-SerializableDictionary
What are some alternatives?
NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
NaughtyAttributes - Attribute Extensions for Unity
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
UnityNativeScripting - Unity Scripting in C++
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.