ScriptableObjectVariant
scriptable-object-based-guns
ScriptableObjectVariant | scriptable-object-based-guns | |
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2 | 2 | |
50 | 97 | |
- | - | |
0.0 | 6.6 | |
4 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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ScriptableObjectVariant
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What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
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[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
scriptable-object-based-guns
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Assembly Definitions, Explained - Learn what these are and how they can help you iterate faster in your project when making code changes!
👨💻 You can see the specific examples implemented on the Gun Scriptable Object Series GitHub
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Gun systems can be complex. You might need to support hitscan, projectile bullets, fire modes, explosive rounds, or even attachments. In my new series I'll be showing you how you can do all this cleanly with ScriptableObjects! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
advanced-lerping - In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.
canvas-scaler - The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!
SoCreator - ⚙ Tool for ScriptableObject's creation
doors - Learn how to create multiple different types of doors in Unity