scriptable-object-based-guns VS SoCreator

Compare scriptable-object-based-guns vs SoCreator and see what are their differences.

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scriptable-object-based-guns SoCreator
2 1
95 30
- -
6.6 5.7
3 months ago 5 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scriptable-object-based-guns

Posts with mentions or reviews of scriptable-object-based-guns. We have used some of these posts to build our list of alternatives and similar projects.

SoCreator

Posts with mentions or reviews of SoCreator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing scriptable-object-based-guns and SoCreator you can also consider the following projects:

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

Icons-Creator - Tool for creating icons of 3D objects in Unity

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

ImplementationSelector - Open-source unity editor extension that allows you to automatically select inherited implementations of a base class directly on the editor.

scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.

Open-In-Explorer - The Unity "Show in Explorer" option, but instead it opens up in the folder reducing the clicks necessary by two.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

BowieD.Unturned.NPCMaker - Unturned NPC Maker

light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!

advanced-lerping - In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.

canvas-scaler - The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!

doors - Learn how to create multiple different types of doors in Unity