SatiRogue VS client-godot

Compare SatiRogue vs client-godot and see what are their differences.

SatiRogue

A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs (by lewiji)
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SatiRogue client-godot
3 3
22 16
- -
10.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SatiRogue

Posts with mentions or reviews of SatiRogue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

client-godot

Posts with mentions or reviews of client-godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.

What are some alternatives?

When comparing SatiRogue and client-godot you can also consider the following projects:

AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.

Mimic - 📡 League from the safety of your toilet.

rpg-characters - RPG Character Generator. Written in C#.

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

godot-ink - Ink integration for Godot Engine.

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).

Fall-for-Greed - A survival game I'm working on.

RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

TrueUO - https://trueuo.com