SadConsole
zig-ecs
SadConsole | zig-ecs | |
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7 | 2 | |
1,180 | 203 | |
- | - | |
9.2 | 7.7 | |
18 days ago | 3 months ago | |
C# | Zig | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SadConsole
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How can I get a 1:1 sized font?
Since you're already working in C#, there's a library called SadConsole that does this. It relies on either MonoGame or SFML to actually render to the screen, though. If you're not using either of those, the source may give you some ideas on how to implement such a grid of tiles yourself. There are of course other libraries that do this, but SadConsole is the first that I could remember in C#.
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Basic guidelines
Just throwing this out there because I too am going to school for .NET/C#, something I found that really helped me get started was SadConsole: https://github.com/Thraka/SadConsole
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Is there a way to learn how to use SadConsole?
The process I am using for learning version 9 is to download, run and modify the sample projects. It's a brute force approach, but I am already pretty comfortable with C# and Visual Studio.
- updated console simple game
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Some high-level noob questions
Familiar with C#? My friend, may I point you towards a rendering library called SadConsole and a framework specifically for creating RogueLikes called GoRogue. They are lacking in tutorials (SadConsole recently had a major version change, and GoRogue is soon to follow suit), but they've got a discord community where people are really helpful.
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User interface in MonoGame that supports message log
I'm personally using SadConsole, not sure if it would fit your needs exactly, but it's open source.
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What engine do you folks code in?
SadConsole
zig-ecs
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A short introduction to Entity-Component-System in C++ with EnTT
What exactly is unpleasant about Entt? I had previously read someone (prime31) in the Zig community speak very highly of it on Discord.
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What engine do you folks code in?
I've started working on a project in Zig, using zig-ecs. I don't really have a frontend yet, I just print to the terminal for debugging, and eventually I'll probably use SDL.
What are some alternatives?
love - LÖVE is an awesome 2D game framework for Lua.
GoRogue - .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
zls - A Zig language server supporting Zig developers with features like autocomplete and goto definition
MonoGame - One framework for creating powerful cross-platform games.
river - [mirror] A dynamic tiling Wayland compositor
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Duality - a 2D Game Development Framework
Monofoxe - Foxes made Monogame easy.
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)