zig-ecs
By prime31
ecs_benchmark
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C) (by abeimler)
zig-ecs | ecs_benchmark | |
---|---|---|
2 | 4 | |
203 | 164 | |
- | - | |
7.7 | 8.1 | |
3 months ago | about 1 month ago | |
Zig | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-ecs
Posts with mentions or reviews of zig-ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-08.
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A short introduction to Entity-Component-System in C++ with EnTT
What exactly is unpleasant about Entt? I had previously read someone (prime31) in the Zig community speak very highly of it on Discord.
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What engine do you folks code in?
I've started working on a project in Zig, using zig-ecs. I don't really have a frontend yet, I just print to the terminal for debugging, and eventually I'll probably use SDL.
ecs_benchmark
Posts with mentions or reviews of ecs_benchmark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-08.
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A short introduction to Entity-Component-System in C++ with EnTT
I guess he/she didn't (well, at least judging by the very chatty tone typical of the I would do it better devs), although someone did it for us already if you're interested (for EnTT and for many other libraries too).
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Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
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Flecs - Entity Component System implementation for the web
This is not a real benchmark, but if you could translate this to use your library, then that'd be a decent starting point. It's a few systems and components. The benchmark should be testing how fast you can update 1 million entities. The code in the playground link is based on this C++ ECS library comparison, specifically this file.
What are some alternatives?
When comparing zig-ecs and ecs_benchmark you can also consider the following projects:
love - LÖVE is an awesome 2D game framework for Lua.
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]